2013-04-11, 01:44 PM
(2013-04-11, 01:20 PM)Verdite link Wrote: Its completely fine and no problems. Flip I hope I havent distracted people, im not experiencing an issue, rather a minor inconvenience. I found a workaround probably 1.5 years ago, im just showing the bad line generation.
Maybe I am confused. Is Metasequoia generating that texture for you or something?
BTW: I find its usually best to do your textures and UV mapping from scratch, instead of relying on projection tools and things. That usually just leads to lazy texture mapping. Like in Demon's Souls. Its good practice to do things from scratch too. Bottom line, in game you really want all of the texels to be about the same size is space, not stretched in either directions, with the exception of interstitial regions where shapes converge into one another. In which case the error shouldn't be much more than a single pixel.