"Maybe I am confused. Is Metasequoia generating that texture for you or something? "
Yes Metasequoia generates an atlas map, see attachment for an example. Dont worry about the faces in it, its an old atlas.
Its just a white background with black lines drawn to indicate where the UV is layed out. I manually modified it and used that tan colour in the earlier picture to indicate the jagged edges and how they affect the model, unless you adjust every UV outer edge line.
"I find its usually best to do your textures and UV mapping from scratch, instead of relying on projection tools and things."
Actually I started doing that in Jan this year, and it saves alot of time in the long run. I do all my textures by hand that includes not using a 3D programs ambient occlusion map for shadow and contours, rather painting the details myself. Its the only way I can be satisfied with my texturing, if I know exactly how its going to turn out.
I used to sculpt then bake the sculpt details into a rendered texture using lamps and light sources to affect the shadow placement, which took just as long as painting the texture but yielded less effective results, for me that is, im sure alot of people prefer to use this method.
Yes Metasequoia generates an atlas map, see attachment for an example. Dont worry about the faces in it, its an old atlas.
Its just a white background with black lines drawn to indicate where the UV is layed out. I manually modified it and used that tan colour in the earlier picture to indicate the jagged edges and how they affect the model, unless you adjust every UV outer edge line.
"I find its usually best to do your textures and UV mapping from scratch, instead of relying on projection tools and things."
Actually I started doing that in Jan this year, and it saves alot of time in the long run. I do all my textures by hand that includes not using a 3D programs ambient occlusion map for shadow and contours, rather painting the details myself. Its the only way I can be satisfied with my texturing, if I know exactly how its going to turn out.
I used to sculpt then bake the sculpt details into a rendered texture using lamps and light sources to affect the shadow placement, which took just as long as painting the texture but yielded less effective results, for me that is, im sure alot of people prefer to use this method.