2013-04-12, 03:53 PM
^Everywhere I recommended sticking sinew except for the knee I assumed will not be animated. Still if you just did stubs it would look fine. I was just recommending simplification I think. The textures can be replaced easily enough. I just can't think of doing a skeleton this detailed in a game. If it were more like a mummy it would look better. Just feels like medical software if you make skeletons too literal. Plus spinal columns are tough. Wrapping it in sinew would do the trick.
Just trying to help you make your skeleton as good as your helmets there, so others can get a lot of mileage out of them one day.
Don't use polygon reducers if you are not willing to tweak the results by hand. Your work will always appear substandard.
Just trying to help you make your skeleton as good as your helmets there, so others can get a lot of mileage out of them one day.
Don't use polygon reducers if you are not willing to tweak the results by hand. Your work will always appear substandard.