2013-04-13, 06:35 AM
(2013-04-13, 02:14 AM)dmpdesign link Wrote:Another optional and fairly easy bandaid for your climbing problem is just to put a textureless model at the base and top of the ladder to interact with, as just an invisible event holder.
Well the ladder system is already cumbersome in that you must setup at least one event. We really don't want to be using dummy objects for anything after all. Activation is very tight now except for doors.
One thing I wonder is if the reason so many objects that come with SOM do not have correct heights is because the artists were working around this bug. I wouldn't be surprised if its a bug in King's Field games. So much of SOM's bugs are present in the PlayStation KF games. Its really like the source code was just ported over to SOM in a rote fashion. I know that if it wasn't SOM would've been a really big project. I bet the SOM tools are even very much like the tools From' already had for developing KF games.
We probably wouldn't have SOM if someone hadn't decided to take all of their in house tools and repackage them for consumers. It would have just cost way to much to develop SOM from scratch. There's really a lot to it.
Quote:I sure hope you can fix the issues SOM has with going up and down though, any movement in the vertical direction above a crawl I found causes you to fall through objects or be pushed to the side of the object.
What do you mean by this? There are problems where you pop away at times. I see them more in custom MHM files. I think we don't really understand MHM files. They'll need to be exported to figure out what they are supposed to look like. SOM has very steep slopes you can walk up without problems.
There is gravity now. So you fall much slower for the first few milliseconds. That might help. But after a while you are falling much faster than SOM's constant terminal velocity of 6m/s. I haven't fallen through the floor yet.
There does seem to be a bug around walking into ceilings. There is definitely code that keeps you under a ceiling. But the heights are calculated wrongly so that you either go through the ceiling or can't get close to the ceiling. It will need some work.