2013-04-13, 06:42 AM
^I am really not a fan of boss fights. But a nightmare is a good excuse for a fun boss fight without any consequences.
The reason we have nightmares (and depressing dreams) it seems is to prepare us for the inevitable so that we are not made catatonic by our fear and dread when the real thing happens. Its also great for foreshadowing (how its used in KF3)
PS: I was reading Vampire Hunter D the other day (2nd novel) and there was a monster that fights you in your head. You die if it kills you. Wouldn't that be interesting. Though I'm not sure how you'd tell the difference. I guess it would be useful if you are in an otherwise peaceful environment that suddenly shifts in an improbable way. Basically a dream monster.
D should be required reading for anyone wanting to make a KF game. They are similar enough. And you'll learn more than a few things. Its really the pinnacle of fantasy from a design perspective. You have all of the thrilling stuff people love about fantasy in a single in one place and it totally works.
Did we leave anything out?
The reason we have nightmares (and depressing dreams) it seems is to prepare us for the inevitable so that we are not made catatonic by our fear and dread when the real thing happens. Its also great for foreshadowing (how its used in KF3)
PS: I was reading Vampire Hunter D the other day (2nd novel) and there was a monster that fights you in your head. You die if it kills you. Wouldn't that be interesting. Though I'm not sure how you'd tell the difference. I guess it would be useful if you are in an otherwise peaceful environment that suddenly shifts in an improbable way. Basically a dream monster.
D should be required reading for anyone wanting to make a KF game. They are similar enough. And you'll learn more than a few things. Its really the pinnacle of fantasy from a design perspective. You have all of the thrilling stuff people love about fantasy in a single in one place and it totally works.
Quote:D wanders through a far-future post-nuclear Earth that combines elements of pulp genres: western, science fiction, horror, high fantasy, H. P. Lovecraftian mythos, folklore and occult science.
Did we leave anything out?