2009-04-15, 03:15 AM
Really most of SoM's shortcomings are in it's event options. If they had added a few more event parameters they could have done jsut about anything (except bows).
Some events I would have liked to see are:
-if has "x" item equipped, then - {parameter}
-if "x" magic used on object
-if "x" magic used near object
-if object attacked
-loop "x" number of times (where x could have an infinite variable)
one nice feature of that last option would be to give objects a continuous animation or to loop a sound effect or screen effect. this could be useful with lightning/thunder, water fall sounds etc.
unfortunately due to that weird system clock issue we discussed earlier, timing object animation and sound repetition based on the SoM timer function doesnt work particularly well.
Some events I would have liked to see are:
-if has "x" item equipped, then - {parameter}
-if "x" magic used on object
-if "x" magic used near object
-if object attacked
-loop "x" number of times (where x could have an infinite variable)
one nice feature of that last option would be to give objects a continuous animation or to loop a sound effect or screen effect. this could be useful with lightning/thunder, water fall sounds etc.
unfortunately due to that weird system clock issue we discussed earlier, timing object animation and sound repetition based on the SoM timer function doesnt work particularly well.
- Todd DuFore (DMPDesign)
Site Founder
Site Founder