2013-05-01, 02:15 AM
The wind attack doesn't make it out of the gate either. It might if he was perpendicular. I tried all of the settings, including "Face To". I thought it was possible to make a monster stay put. But I do recall in Diadem of Maunstraut the Stone Faces would turn on the walls. I don't remember them sitting off the walls though...
I wonder how the Stone Face section works in the KF remake now. But I'm not sure I am up to finding out.
If the wind attack does work that might explain why the bug was not caught in the remake. It might help if the faces are scaled up larger like they are in the PlayStation games.
What's weird is its funny that the the spells hit the walls at all. The hit detection shouldn't be bothering with triangles facing away from the projectile. Makes me wonder if the MHM files are something other than so-called polygon soup.
I wonder how the Stone Face section works in the KF remake now. But I'm not sure I am up to finding out.
If the wind attack does work that might explain why the bug was not caught in the remake. It might help if the faces are scaled up larger like they are in the PlayStation games.
What's weird is its funny that the the spells hit the walls at all. The hit detection shouldn't be bothering with triangles facing away from the projectile. Makes me wonder if the MHM files are something other than so-called polygon soup.