2013-05-23, 08:26 PM
I think if you are going to try that hard for the faces it would be worth pumping more polygons into the eyes. Blinking animations seem to get a lot of bang for very little buck. Your lips and nostrils always look like they need more definition to me. Maybe if they were separate pieces altogether so the textures can be an island unto themselves. If not the lips the eyeballs would benefit a lot from that.
If SOM can't do that much detail, it might be interesting to discuss an LOD framework where faces and hands and things especially where it counts could be afforded more detail up close. I would prefer anyway the approach where there is a second layer of detail. So that details can be optional and worked in on their own time over time.
EDITED: Probably blinking can be an extension so it is not so much on a loop and doesn't have to be coordinated into every animation. We'd just need to agree on an animation ID.
If SOM can't do that much detail, it might be interesting to discuss an LOD framework where faces and hands and things especially where it counts could be afforded more detail up close. I would prefer anyway the approach where there is a second layer of detail. So that details can be optional and worked in on their own time over time.
EDITED: Probably blinking can be an extension so it is not so much on a loop and doesn't have to be coordinated into every animation. We'd just need to agree on an animation ID.