2013-05-24, 08:20 PM
I just want to encourage everyone to put in the extra effort to get your black silhouettes perfect, and make sure there are no holes.
The silhouettes will look a lot better than many contemporary video games with \<span> site blocked, contact your administrator and sooner or later I am going to get around to hand coding a true 2D antialiasing filter for the alpha channel that best as I can figure should remove 90% or more of the bumpiness so that the edges will appear to be perfectly cut out not matter how close to them you get. I've never seen that even in a corporate game or demo.
If you really wanted to there is a way to do that already if you make your own texture and substitute it in for the one in the TXR/MDL files. You just need to find an imaging suite that can do it. Probably one of Adobe's would be the place to start looking (GIMP's AA filter is just a stupid kernel)
EDITED: It's impossible to find any information online about the kind of AA that is needed to make this work, because its such a special case, and its dwarfed by all the discussion of AA in video games. I don't even know if there is a section of Wikipedia for it.
But what's called for is really simple. You just need to take a length of pixels like ______| and gradually amp up the alpha channel until the next step up. That would allow for a perfect contour in the cutouts (which would be an impressive effect, that I think would even embarrass the bigwig game companies)
The silhouettes will look a lot better than many contemporary video games with \<span> site blocked, contact your administrator and sooner or later I am going to get around to hand coding a true 2D antialiasing filter for the alpha channel that best as I can figure should remove 90% or more of the bumpiness so that the edges will appear to be perfectly cut out not matter how close to them you get. I've never seen that even in a corporate game or demo.
If you really wanted to there is a way to do that already if you make your own texture and substitute it in for the one in the TXR/MDL files. You just need to find an imaging suite that can do it. Probably one of Adobe's would be the place to start looking (GIMP's AA filter is just a stupid kernel)
EDITED: It's impossible to find any information online about the kind of AA that is needed to make this work, because its such a special case, and its dwarfed by all the discussion of AA in video games. I don't even know if there is a section of Wikipedia for it.
But what's called for is really simple. You just need to take a length of pixels like ______| and gradually amp up the alpha channel until the next step up. That would allow for a perfect contour in the cutouts (which would be an impressive effect, that I think would even embarrass the bigwig game companies)