Something ive just come up with and thought i'd share, is setting one NPC to a specific position for your game (standing or sitting) and using the non-used animations for different reactions. So if you wanted a sitting NPC and have finished their sitting animation numbers (16-22), then you could pose the character in a sitting position for the 'standing' animation numbers (0-6) and have them give different reactions to their generic nod or such.
This idea would work with positive / negative feedback from NPCs if you had such a feature of good and bad counters based on player behaviour.
So I could use the standing function in the parameter editor for the Taltareg NPC in my demo. We'l call him Taltareg1 in the parameter editor, and who will have a mutual pose when you first meet him. But after breaking his barrels change the NPC to the 'sitting' version, Taltareg2 in the parameter editor, who will have a negative set of animations, but stay standing in the animations.
More examples...
After defeating an NPC have them assume a 'wounded' pose elsewhere.
NPCs working / resting.
NPCs awake / asleep.
You could do this with first time greetings from NPCs too. SOMs got immersive perks, like this, that you wont find in other game making tools.
This idea would work with positive / negative feedback from NPCs if you had such a feature of good and bad counters based on player behaviour.
So I could use the standing function in the parameter editor for the Taltareg NPC in my demo. We'l call him Taltareg1 in the parameter editor, and who will have a mutual pose when you first meet him. But after breaking his barrels change the NPC to the 'sitting' version, Taltareg2 in the parameter editor, who will have a negative set of animations, but stay standing in the animations.
More examples...
After defeating an NPC have them assume a 'wounded' pose elsewhere.
NPCs working / resting.
NPCs awake / asleep.
You could do this with first time greetings from NPCs too. SOMs got immersive perks, like this, that you wont find in other game making tools.