NPC animation strategy

#1
Something ive just come up with and thought i'd share, is setting one NPC to a specific position for your game (standing or sitting) and using the non-used animations for different reactions. So if you wanted a sitting NPC and have finished their sitting animation numbers (16-22), then you could pose the character in a sitting position for the 'standing' animation numbers (0-6) and have them give different reactions to their generic nod or such.

This idea would work with positive / negative feedback from NPCs if you had such a feature of good and bad counters based on player behaviour.

So I could use the standing function in the parameter editor for the Taltareg NPC in my demo. We'l call him Taltareg1 in the parameter editor, and who will have a mutual pose when you first meet him. But after breaking his barrels change the NPC to the 'sitting' version, Taltareg2 in the parameter editor, who will have a negative set of animations, but stay standing in the animations.

More examples...

After defeating an NPC have them assume a 'wounded' pose elsewhere.

NPCs working / resting.

NPCs awake / asleep.

You could do this with first time greetings from NPCs too. SOMs got immersive perks, like this, that you wont find in other game making tools.
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Messages In This Thread
NPC animation strategy - by Verdite - 2013-06-09, 02:47 PM
Re: NPC animation strategy - by HolyDiver - 2013-06-09, 05:16 PM
Re: NPC animation strategy - by HwitVlf - 2013-06-09, 08:32 PM
Re: NPC animation strategy - by HolyDiver - 2013-06-09, 09:02 PM
Re: NPC animation strategy - by HwitVlf - 2013-06-09, 09:55 PM
Re: NPC animation strategy - by HolyDiver - 2013-06-10, 01:47 PM
Re: NPC animation strategy - by Verdite - 2013-06-10, 03:48 PM
Re: NPC animation strategy - by HolyDiver - 2013-06-10, 04:41 PM
Re: NPC animation strategy - by Verdite - 2013-06-10, 05:06 PM
Re: NPC animation strategy - by Verdite - 2013-06-12, 01:33 PM
Re: NPC animation strategy - by HolyDiver - 2013-06-12, 05:03 PM
Re: NPC animation strategy - by Verdite - 2013-06-12, 10:18 PM
Re: NPC animation strategy - by HwitVlf - 2013-06-13, 08:20 PM
Re: NPC animation strategy - by Verdite - 2014-06-10, 02:27 PM
Re: NPC animation strategy - by HwitVlf - 2014-06-12, 06:43 PM
Re: NPC animation strategy - by Verdite - 2015-01-24, 06:46 AM
Re: NPC animation strategy - by HwitVlf - 2015-01-24, 09:21 AM



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