2009-09-15, 02:06 PM
OK, I want to help you get the warping issue figured out, but if I recall I was unable to actually get the problem to surface on my copy of your project.
Since my computer that had all your work on it shit the bed, I am gonna ask you to re-upload your most current project files etc and I will again try to reproduce your bug and see if I can help you nail it down.
If you could include a save game where you have the warp bug happening that would be helpful (maybe save right at the doorway and I will see if when I load it up I have the same problem).
There are certain things we can try to figure it out that are much easier than others...so I will start with the most basic stuff to test before moving on to the deleting map sections.
I still think it may be enemy related, I can get my games to freeze all the time thanks to a nice bug SOM has with projectile flinging monsters (I am not 100% sure of the cause, but it seems to be a combination of the projectile going past the enemies trigger point or line of site, but either way if the magic is on the screen and the enemy is not the game will black screen, its quite annoying.)
I really do think I will finish my game by September, so I can help devote some real time to troubleshooting your game at that point.
Since my computer that had all your work on it shit the bed, I am gonna ask you to re-upload your most current project files etc and I will again try to reproduce your bug and see if I can help you nail it down.
If you could include a save game where you have the warp bug happening that would be helpful (maybe save right at the doorway and I will see if when I load it up I have the same problem).
There are certain things we can try to figure it out that are much easier than others...so I will start with the most basic stuff to test before moving on to the deleting map sections.
I still think it may be enemy related, I can get my games to freeze all the time thanks to a nice bug SOM has with projectile flinging monsters (I am not 100% sure of the cause, but it seems to be a combination of the projectile going past the enemies trigger point or line of site, but either way if the magic is on the screen and the enemy is not the game will black screen, its quite annoying.)
I really do think I will finish my game by September, so I can help devote some real time to troubleshooting your game at that point.
- Todd DuFore (DMPDesign)
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