Holy darkside Batman! SoM has shadows!!!

#19
(2013-06-24, 03:06 AM)Verdite link Wrote:I prepared a video for anyone who wants to watch it, it shows how lighting affects enemies. My skeleton is a good example because I spent AGES ironing out the vertices when I made him. I also... Kind of Sweatdrop tried to make it a bit interesting and added some events.

https://youtu.be/fBIhkYb_w20

Thanks for reminding me to wipe the dust off my screen. That said I don't see anywhere in the video where you showoff the shadow capabilities that are the namesake of this thread.

The way SOM's light's work it is pretty common for the middle of the lamp to be very saturated like that. But I am not sure why your objects seem to be so saturated all the way to the edge of the light.

There is a fixed range for the lights, which is why you see the skeleton half lit and half unlit. It's that way just to emulate SOM perfectly.

But there seems to be something wrong with your objects otherwise. They should appear more similar to the light on the ground around your lamps instead of supersaturated the way they do. I'm going to presume that is why you posted the video. Anyway. This seems like the wrong thread for this conversation.
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Re: Holy darkside Batman! SoM has shadows!!! - by HolyDiver - 2013-06-24, 03:35 AM



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