2013-06-24, 05:07 AM
(2013-06-24, 03:38 AM)Verdite link Wrote: New video! *shakes arms and hands like a spastic*
https://youtu.be/fBIhkYb_w20
Are you sure your models have lighting normals? It's awfully suspicious that the sleeve of the shirt is always either gold or dark but never half and half depending on its relationship to the lamps. The skeleton lighting is totally weird in the same way.
It's funny because I know in one screenshot with the skeleton lighting in the village in another thread the normals are clearly there. So I suspect there is something weird about the lamp settings instead. If you send me a demo I'll take a look at it.
Unfortunately the map lights don't follow the Direct3D lighting model accurately, but I don't think the difference is this much. Although it could be. I've never seen cases where the lights appear so unnatural. Especially all the way up to the edge of the lamp radius.