Looks quite neat though. The stark end to the light sphere almost gives a cell-shaded appearance.
Edit: I realized something I'd never considered before: the player arm actually has a huge impact on the game's feel. In a first person game, it's design and movement are the part of the player's character that is present most often. And also, it's one of the biggest ways to convey differences between weapons (weight type of damage etc).
Ben, did you ever check if SoM can support more than 3 arm animations?
Edit: I realized something I'd never considered before: the player arm actually has a huge impact on the game's feel. In a first person game, it's design and movement are the part of the player's character that is present most often. And also, it's one of the biggest ways to convey differences between weapons (weight type of damage etc).
Ben, did you ever check if SoM can support more than 3 arm animations?