2013-06-25, 01:47 AM
That's a big improvement over flat. There's also a subtle "depth perception" effect when tiles aren't 100% flat that adds a lot to the immersion when you're moving. What is the polygon count on a new tile?
One thing I was found that made a nice effect too, is to raise the bricks on one side of the map Piece a little- not the mating-edge mind you, just in from the edge a bit. You can rotate an off center map Piece like that in 4 different directions to make some very natural, non-tiled looking combos.
Hey Ben, hauling 3 corpses around!? That's a bit creepy M&M 7 sure looked nice for a pre-3D game.
One thing I was found that made a nice effect too, is to raise the bricks on one side of the map Piece a little- not the mating-edge mind you, just in from the edge a bit. You can rotate an off center map Piece like that in 4 different directions to make some very natural, non-tiled looking combos.
Hey Ben, hauling 3 corpses around!? That's a bit creepy M&M 7 sure looked nice for a pre-3D game.