How is SOM different (or not different) from what people do with PC games (mods)

#12
(2013-06-25, 05:26 PM)dmpdesign link Wrote: Let me clarify...when I refer to SOM I am meaning as it was produced and supported by the parent company.

Additionally, you are correct, perfected was a poor choice of words to use in regards to those platforms, what I should have said is that they both deliver a product that has a much wider usability and application (2D, 3D, rpg/fps/shmup/platformer/puzzle/strategy etc), along with a very large community and developer base to offer support and customization.

I don't know the ins and outs. But I think the claim to application is just that these are graphics engines and not game development platforms. I think SOM will eventually be able to address any game that has characters. You will probably be able to make Tetris with it, but I don't think it should spread so thin that that would be a natural fit. But it will only do so by gradually integrating those formats into a framework that forces the users hand into making good games.

I want to stress the word good. Because I don't see a whole lot of goodness coming of all of these platforms. So they must be doing something wrong. Even now Verdite's Rathmor plays better than any first person game I've played in years. Honestly better than any first person game I've ever played. Anyway. It is telling that SOM, at this early stage, can so easily do so much better than all of the might and many efforts of the video game industry.

At the end of the day someone just has to sit down and make the better game. Throwing all of the money in the world at that problem doesn't make it materialize. The problem remains. Someone still has to make that better game. And all truth be told, mo' money mo' problems.
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Re: How is SOM different (or not different) from what people do with PC games (mods) - by HolyDiver - 2013-06-26, 12:06 AM



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