How is SOM different (or not different) from what people do with PC games (mods)

#13
ya know, I have to agree 100% on that point.... One of the things I love about SOM is that, it makes 1st person with a classic feel and look that has been lost by modern more fancy engines..

Good example.... Final Fantasy II or (IV in japan) was made by like 20 something, nerdy dudes in Japan on modified commadore 64's, with love and passion.... Great RPG..... This year for IOS and Android Square remade it, like they did for Final Fantasy III and granted it looks good. Plays good and is an awesome reboot. It probably took 2/3 of Japan to make this thing. ‎  But I still love going through the class SNES title in all it's 16 bit glory..Who knows maybe some will say the same about mine, I doubt it, The first Swordquest games were hard as S*%T, confusing and random and had sucky graphics :-) .............. Thats all. Sorry if that was off topic............................. ML
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Re: How is SOM different (or not different) from what people do with PC games (mods) - by Madison Lastrega - 2013-06-26, 02:29 AM



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