2013-06-26, 08:28 PM
I shouldn't "overstate" what the tool can do. One of the hard parts about locating a text pointer is knowing what where the text is loaded in memory. For the text embedded in a PSX executable, the location is mostly standard- being "text's location in EXE + 0xf800". So the tool is currently only works with text in some PSX exe's- usually that's the game's menu text. It could work with other console game text, but the text's "offset" in memory would either have to be calculable or entered manually.