2013-06-27, 02:01 AM
(2013-06-26, 11:50 AM)Verdite link Wrote:This is something I am really looking forward to. I also agree that Dark Souls went a bit nuts with normal mapping, its almost like every commercial developer feels they have to use standardised methods to make their game look good.
Most of the games I see nowadays remind me of disposable plastic. When I see plastic, I think cheap. All of the HD remakes of old games look like cheap gaudy plastic artifice. If your effects don't serve the ultimate goal of beauty, then they can only make your product look alien, artificial, insubstantial, illusory, etc. And all low budget games (ever since low budget games was a thing) look like these remakes.
All remakes except for the RayStorm HD remake. That was done absolutely right. Check it out. It's a good study of finding the line between what is technically possible and what is actually attractive to look at for long periods of time. You have to be very careful when you start giving your game that spit shine look. It can go bad in just about every way possible. Odds of it going good are very slim. Odds of your wasting a lot of time are very good.