Poll: How do you feel about offensive magic being removed entirely from Rathmor, and only having healing magic? This will allow for a combat focus game that feels more organic and less 'fantasy' also, ...
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I'm all for it! "Live by the sword, live a good, long time!" - Minsc
25.00%
1 25.00%
It sounds like a good idea, but I can see flaws here (so I'm going to post about my concerns)
50.00%
2 50.00%
I'm all for combat, but leave a few secret offensive magic spells in the game for players to find.
0%
0 0%
I'd rather play a balance of combat and magic, regardless of the game setting and the way enemies react.
25.00%
1 25.00%
Spells are essential in any game that involves combat, as a fail safe against enemy attacks. I'm against it.
0%
0 0%
Total 4 vote(s) 100%
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Removing offensive magic. Poll!

#1
This will impact the game mechanics immensely if a proper conclusion is reached, so please choose carefully ‎  Smile you can change your vote at any time.

Stats will be adjusted accordingly along with the speed of weapons. Since magic would no longer be used as an 'interrupt' to stop an enemies attack hitting you, weapons will have to be lighter. Because the player will attack alot more, the strength stat from levelling up will be removed.
INT (MAG) stat will increase slowly by reading books and talking to NPCs. INT will affect certain outcomes in quests or dialogue.

For every 5 levels the player has earned, the player can train abilities in either strength or intelligence, in town.

Healing will be a massive benefit to a combat game, and thus will be utilised properly.

The player starts off with basic equipment. Long dagger (small weapon - about the same size of a shortsword) or an axe (medium length) and a spear.

There will be 5 types of attack.

Small weapons
Shortest length.
Anything between 0.1 to 0.7 KG
A 180 degree slash, left to right, in front of the player with a moderate attack angle. Fastest recovery.

Medium length slash and hack weapons
Moderate length.
Anything between 0.7 KG to 1.2 KG
A traditional KF style right arm vertical slash, with a good attack angle. Moderate recovery.

Heavy one handed weapons
Good length.
Anything above 1.2 KG
Attack similar to the short weapon having a 180 degree left to right with the best attack angle. Longest recovery.

Spear
Best length.
Spears will be between 0.5 to 1.5 KG
Tip of weapon is held below the players eye level so they can aim properly, then spear extends from that position. Smallest attack angle. Moderate recovery.

Punch
Shortest length.
Arm extends forward from a wind up position and hits slightly to the right of the players central view. Moderate attack angle. Moderate recovery. The players fist will always be the least damaging of attacks.
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Messages In This Thread
Removing offensive magic. Poll! - by Verdite - 2013-06-28, 01:06 PM
Re: Removing offensive magic. Poll! - by HwitVlf - 2013-06-28, 10:39 PM



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