Re: The Maunstraut 2009 Project

#10
I think I've narrowed it down to a single item, but I swear I can't fathom why/what's going on.

I swear I removed the item when I first deleted all of the cliffside area etc, and the crash still occurred.

But if I just take it out alone, I seem to slip through. It still makes no sense to me.


Ironically the item is actually a cursed samurai sword / jump off the cliffs homage easter egg. So now it has a true curse / back story (or so it seems)? Doh

It never caused trouble before / seems to be completely square. So I have no clue what's happening. I definitely want to get the crash to go away and keep the item setup. But like I say, it makes no sense. I replaced the item by copying it and deleting the original (map instance) ...but that did no good. It's possible it's item number is cursed (135 I think)


Even though I just can't seem to find the enthusiasm anymore (lately) to really sit down and work with this project... I just never get tired of turning it on and taking a stroll thru it. Everything is so clever and well done (maybe I'm biased) ...I think it's kind of at a point where it needs the attention of a team of people. Though the way the files are arranged a CVS setup would be a must... on top of keeping track of who is doing what in general (maybe a private board would be good for that) ...I think soon I'm going to drop like $300+ dollars on a host with Subversion etc (5yr plan)

I would like to see everyone collaborating on a project, but I think there would have to be a single director's vision to make it work. That is it's great to talk about what would be best, but when it comes to making the final decision democracy is not the best recipe for critical success I think.

For example, like in the Path of Sorrows, I'd like to see a lot more large graves (the third kind) lining the walls. It would be nice to be able to ask someone else to do that. Not always such seemingly mundane tasks, but we could all sort of chip in like a support group. Because we all know I think how wrenching it can be slaving over the same maps for a long time etc / never getting a project done. Speaking of which also need the base of the graves to not be included in collisions as we discussed. I think this new Maunstraut could really be something else if everyone really got into it.
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Messages In This Thread
Re: The Maunstraut 2009 Project - by HolyDiver - 2009-09-15, 03:56 AM
Re: The Maunstraut 2009 Project - by dmpdesign - 2009-09-15, 02:06 PM
Re: The Maunstraut 2009 Project - by HolyDiver - 2009-09-16, 12:06 AM
Re: The Maunstraut 2009 Project - by dmpdesign - 2009-09-16, 01:37 AM
Re: The Maunstraut 2009 Project - by HolyDiver - 2009-09-16, 01:46 AM
Re: The Maunstraut 2009 Project - by dmpdesign - 2009-09-16, 03:44 AM
Re: The Maunstraut 2009 Project - by HolyDiver - 2009-09-17, 07:06 AM
Re: The Maunstraut 2009 Project - by dmpdesign - 2009-09-17, 05:39 PM
Re: The Maunstraut 2009 Project - by HolyDiver - 2009-09-18, 04:24 AM
Re: The Maunstraut 2009 Project - by HolyDiver - 2009-09-18, 07:57 AM
Re: The Maunstraut 2009 Project - by HolyDiver - 2009-09-19, 07:54 AM
Re: The Maunstraut 2009 Project - by dmpdesign - 2009-09-26, 05:30 AM
Re: The Maunstraut 2009 Project - by HolyDiver - 2009-09-26, 03:19 PM
Re: The Maunstraut 2009 Project - by dmpdesign - 2009-09-26, 06:47 PM
Re: The Maunstraut 2009 Project - by HolyDiver - 2009-09-26, 07:08 PM
Re: The Maunstraut 2009 Project - by dmpdesign - 2009-09-27, 08:08 AM
Re: The Maunstraut 2009 Project - by HolyDiver - 2009-09-27, 09:52 AM
Re: The Maunstraut 2009 Project - by dmpdesign - 2009-09-28, 04:53 PM
Re: The Maunstraut 2009 Project - by HolyDiver - 2009-09-28, 07:03 PM



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