Poll: How do you feel about offensive magic being removed entirely from Rathmor, and only having healing magic? This will allow for a combat focus game that feels more organic and less 'fantasy' also, ...
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I'm all for it! "Live by the sword, live a good, long time!" - Minsc
25.00%
1 25.00%
It sounds like a good idea, but I can see flaws here (so I'm going to post about my concerns)
50.00%
2 50.00%
I'm all for combat, but leave a few secret offensive magic spells in the game for players to find.
0%
0 0%
I'd rather play a balance of combat and magic, regardless of the game setting and the way enemies react.
25.00%
1 25.00%
Spells are essential in any game that involves combat, as a fail safe against enemy attacks. I'm against it.
0%
0 0%
Total 4 vote(s) 100%
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Removing offensive magic. Poll!

#5
Is magic really that offensive? Oh you mean just the attack magic. Seems like an odd decision to have support magic if you don't have attack magic. Either way I think you'll run into a lot of problems with not so obvious solutions if you try to do that.

If you took out support magic too then the blue gauge would have to serve some other purpose. Lighter fluid? I don't think it would be wise to remove it too. If the monsters and other characters have magic then I'd say definitely not. Magic in sword and sorcery games is really cliche. It would be refreshing to not have it. ‎  But SOM is built around that arrangement. So it's too soon I think. So no. And because problems.

Even if you made a Sci-fi game. I think you'd need to use the blue gauge for batteries or something.


EDITED: Also the cheese stun you worry about will get fixed long before all of the little features that would have to be put into place to wallpaper around the gaping hole that would be the absence of magic.
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Messages In This Thread
Removing offensive magic. Poll! - by Verdite - 2013-06-28, 01:06 PM
Re: Removing offensive magic. Poll! - by HwitVlf - 2013-06-28, 10:39 PM
Re: Removing offensive magic. Poll! - by HolyDiver - 2013-07-02, 05:09 PM



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