2013-07-06, 10:41 AM
Quote:To be honest I'm more interested in blurring the line between NPC and enemy. It might make sense for authors to just setup their damage formulas to not harm individuals. On the other hand, do_not_harm_defenseless_characters would be easy enough to setup.
EDITED: I did just remember that there is a box you can check to make NPCs invincible in the parameter editor. Still do_not_harm_defenseless_characters would let the player harm these NPCs while forbidding other NPCs from doing the same. It probably wouldn't hurt to add a confirmation dialogue extension to let the player confirm their decision to harm the NPC so that they can't do that on accident.
It seems like such a dialog should be the in-game variety. So you'd have to mimic that, and also there needs to be an extension to keep players from accidentally advancing / cancelling dialogs too. So such a dialog may be a ways away.