2013-07-09, 01:46 PM
BTW: I am very serious about rethinking the bonuses.
But I am not sure how to proceed. One very promising concept is to incorporate the map scales into the damage. It seems reasonable that a 2x sized monster would have 2x damage output and 2x defenses.
I will probably bring this up in my demo announcement post later today.
PS: Intuitively it seems like the Strength bonus should work in reverse. So you are penalized for not being at maximum Strength. Or maybe it should work on a bell curve. The only problem is there is no standard for what degree of Strength is achievable in a game. So its almost too soon to say. Its also a little presumptive to assume human strength.
The scaling concept kind of supports the idea of going over 255. Since a 2x monster with 255 attack would do 510 damage. So if you want to make a giant monster, you can just make him small, and scale him up on the map to go way over the 255 limit. So within this concept rising strength is a lot like scaling the player up. I think this is the right way of thinking about this anyway. So I made this post to celebrate.
EDITED: Also I would like to settle on something before the release happens.
PPS: The 999 hp limit is pretty arbitrary. You can map to any HP. But you can also go up to 65535 HP. The limit is just imposed by SOM_SYS's text fields. Shadow Tower uses more than 999 HP even from the start of the game I think. So a fix will be in order sooner or later. Of course you can also just scale things down in the hit_handicap_quantifier.
But I am not sure how to proceed. One very promising concept is to incorporate the map scales into the damage. It seems reasonable that a 2x sized monster would have 2x damage output and 2x defenses.
I will probably bring this up in my demo announcement post later today.
PS: Intuitively it seems like the Strength bonus should work in reverse. So you are penalized for not being at maximum Strength. Or maybe it should work on a bell curve. The only problem is there is no standard for what degree of Strength is achievable in a game. So its almost too soon to say. Its also a little presumptive to assume human strength.
The scaling concept kind of supports the idea of going over 255. Since a 2x monster with 255 attack would do 510 damage. So if you want to make a giant monster, you can just make him small, and scale him up on the map to go way over the 255 limit. So within this concept rising strength is a lot like scaling the player up. I think this is the right way of thinking about this anyway. So I made this post to celebrate.
EDITED: Also I would like to settle on something before the release happens.
PPS: The 999 hp limit is pretty arbitrary. You can map to any HP. But you can also go up to 65535 HP. The limit is just imposed by SOM_SYS's text fields. Shadow Tower uses more than 999 HP even from the start of the game I think. So a fix will be in order sooner or later. Of course you can also just scale things down in the hit_handicap_quantifier.