SQS Ultra Story and plot

#19
(2013-07-07, 06:51 AM)HwitVlf link Wrote:FYI, about pedestals, they have a copy of their "key" hidden inside the base. When the player uses the key item near the base, ‎  SoM removes the key item from the player's inventory. Then the pedestal, which is an animated MDL model, insta-pops its hidden copy of the key into the air above the pedestal, and slowly floats it down into place. Making it look like the player inserted the key.

Seems like it might be better practice to make the key and pedestal two objects. That way you could use different kinds of keys with different kinds of pedestals, or more than one key on one pedestal.

Like how you could do Sun, Moon, and Star key in KF2. I can't remember if there is a slot for each key on the pedestal or if they share the same slot. The keys were shaped differently as I recall. But maybe I recall wrong.

It would be annoying. Stacking 4 objects to make each Sun / Moon / Star pedestal. But I don't know how else you'd do it without extending the idea of pedestals. The pedestal itself would be an inert object. I don't know how you'd deal with not inserting two keys into one pedestal. Probably they should each have their own receptacle. Whether they do in KF2 or not.

You could cut down on the number of files by putting the animations in the item models and somehow having the object PRF files pull in the item models. Would require extensions. But would save bandwidth and make maintenance easier. Speaking of which, it would probably be best to remake the pedestals that come with SOM to work in that way. The file names would need to be changed to support games using the old ones. It would be like removing the palette swap models once there is a better way to do palette swaps.
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Messages In This Thread
SQS Ultra Story and plot - by Madison Lastrega - 2013-06-19, 04:54 AM
Re: SQS Ultra Story and plot - by HwitVlf - 2013-06-19, 09:39 PM
Re: SQS Ultra Story and plot - by Verdite - 2013-06-20, 01:08 PM
Re: SQS Ultra Story and plot - by HwitVlf - 2013-06-20, 06:30 PM
Re: SQS Ultra Story and plot - by HolyDiver - 2013-06-20, 09:41 PM
Re: SQS Ultra Story and plot - by dmpdesign - 2013-06-25, 07:50 AM
Re: SQS Ultra Story and plot - by dmpdesign - 2013-06-25, 01:49 PM
Re: SQS Ultra Story and plot - by Verdite - 2013-06-26, 11:59 AM
Re: SQS Ultra Story and plot - by HwitVlf - 2013-07-06, 11:00 PM
Re: SQS Ultra Story and plot - by HwitVlf - 2013-07-07, 06:51 AM
Re: SQS Ultra Story and plot - by Verdite - 2013-07-09, 01:21 PM
Re: SQS Ultra Story and plot - by HolyDiver - 2013-07-09, 07:20 PM



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