2009-04-16, 10:20 AM
I noticed that my Elapsed Time clock seems to repeat itself whenever I start the game. I dunno if it's always been that way or what, but my saved game time seems to be identical, so I've probably put in way more than a couple hours
I also gotta say I'm beginning to feel incredibly bad ass in this game. I'm a little worried it's gone from a challenging game at the beginning to a total pushover (currently heavily vamping HP and MP / never run out of magic, and can always cast healing magic in a pinch) ...I kinda blame the no-brainer style of KF combat though. SoM has blocking enemies, but it's always too easy when you know your magic will always stun. KF1 is even easier what with the one-two magic/attack combos (though I started playing KF1 after getting used to SoM and it was kinda rough because I forgot I kept waiting for the monsters stun phase to wear off)
I feel like it never really gets difficult other than pacing yourself, and possibly dealing with multiple attackers. I can't help but to keep thinking KF could totally use some rethinking in the action dept.
Could SoM make using an item deplete both stamina bars? If so that could even the playing field some. It would be interesting if casting a spell hit your attack stamina as well. That would force you to at least initiate a combo with an attack, and limit you to two hits before facing recharge.
I also gotta say I'm beginning to feel incredibly bad ass in this game. I'm a little worried it's gone from a challenging game at the beginning to a total pushover (currently heavily vamping HP and MP / never run out of magic, and can always cast healing magic in a pinch) ...I kinda blame the no-brainer style of KF combat though. SoM has blocking enemies, but it's always too easy when you know your magic will always stun. KF1 is even easier what with the one-two magic/attack combos (though I started playing KF1 after getting used to SoM and it was kinda rough because I forgot I kept waiting for the monsters stun phase to wear off)
I feel like it never really gets difficult other than pacing yourself, and possibly dealing with multiple attackers. I can't help but to keep thinking KF could totally use some rethinking in the action dept.
Could SoM make using an item deplete both stamina bars? If so that could even the playing field some. It would be interesting if casting a spell hit your attack stamina as well. That would force you to at least initiate a combo with an attack, and limit you to two hits before facing recharge.