2013-07-10, 04:42 AM
(2013-07-09, 11:00 AM)Holy Diver link Wrote: [quote author=GeminiContractor link=topic=706.msg9365#msg9365 date=1373334542]1. Is the Sword of Moonlight: King's Field Making Tool free?
Most likely yes. What it will become will be 99% public domain. But if you are a Japanese resident of Japan you really should purchase a copy from From Software by emailing them. If you are about to release a game that is larger than a demo you should make an effort to buy a copy just to be cool, but that isn't so easy to do. So you'll be forgiven if you don't. Originally you need a disc to build the final standalone game. It would cost you between 80$ and 120$. Now they are more or less collectors items. But that could change.[/quote]
I see.
Unfortunately, I don't live in Japan, nor am I Japanese. :[
Quote:Quote:2. Is the SoM: KFMT, which is available for download here, legal?
No. The files online are not strictly legal. They are like games being posted online. But From Software has not complained. Plus its reasonable to assume that you can use a free version from somewhere up until you build your final game, since that's the only time where disc protection schemes come into play.
Disc protection schemes?
Quote:Quote:3. Can you release games made with either SoM royalty-free?
Yes. Although if you are serious. You'll be using Ex to extend SOM and very likely artwork developed by others. So the honorable thing to do would be to donate a portion of any earnings back. Since the SOM way is ideally to use something like 95% public domain resources. If not 100%.
If I were to release a game(that costs money), I probably wouldn't use any assets(art, music, sound, etc.) that are not created by me, but I understand.
Also, what is "Ex"?
Quote:Quote:4. Can you charge for the games you release that are made with either SoM?
People will probably say different things about this. But the answer IS yes.
I see...I assume this doesn't hold true for the free version though, right?
Quote:Quote:5. How flexible is SoM(can you add features through C++, is there/it an SDK etc.)?
Yes and no. There is lots of public domain code for SOM. But the goal is not for it to be a general purpose code base. But instead an intentionally inflexible way to make games that are guaranteed to be good games. Instead of do anything you can imagine. The ethos is you'll be more creative if you work within set limitations. This stems from SOM's origin as non extensible game making software.
EDITED: You can configure 100s of extensions. And now you can program the values of the extensions with a calculator like purely functional programming language unique to SOM. The syntax is like grade school math class. Any kind of math can be carried out.
Okay.
I was just asking because I wanted to know if you would be able to add things such as jumping, ledge grabbing, third-person perspective, etc.
(2013-07-09, 11:48 AM)Holy Diver link Wrote: [quote author=GeminiContractor link=topic=706.msg9367#msg9367 date=1373360499]Anyway, is there a full list of the games released that were made using SoM?
Lastly, is there anyway to play these games with a controller(Xbox 360) and controller mapping software?
Because, it would seem that the native controller support is a bit lacking and interferes with the controller software.
There are games. But SOM is still in a kind of prehistory phase. We aim to support everything. But work can only proceed as fast as it can. Anyone can involve themselves.[/quote]
By "prehistory", do you mean, in development?
If not, could you explain further?
Quote:If the 360 controller works with the DirectInput APIs then yes. If it requires XInput, that will come, but its not currently implemented. I'd like to support the Dualshock 3 natively. You have analog and mouse extensions. You just have to understand that SOM is a DIY platform. If that's not how you see yourself, then its probably an ill fit for what you want to do. That said. There's no telling. I can envision it becoming the premier way that good games get made.
It's also limited to Windows PCs until a full featured emulator (read: new SOM game player) is completed.
I was actually asking about using a controller on the games that are currently released, not whether or not the games that I might make could/would have controller support.
As, I have tried playing one of the games using Xpadder and a controller, but I found that the controller's buttons are affected by the game's native controller support.
Anyway, thanks for the information.