Some Questions About SoM?

#9
Unfortunately, I don't live in Japan, nor am I Japanese. :[

Join the club. But if you go to the trouble to make a game, its comparatively little trouble to at least try to own a copy of SOM.

Disc protection schemes?

Like DRM.

If I were to release a game(that costs money), I probably wouldn't use any assets(art, music, sound, etc.) that are not created by me, but I understand.
Also, what is "Ex"?


That's impractical for most people. You can sell your game for money either way. You make the game and the original content. That's not worth nothing. Ex makes SOM work. It will have a system to help players support artists directly at some point. Besides its the code itself that is 50 to 90% of the game. Are you going to make that yourself too? Everyone pitches in.

I see...I assume this doesn't hold true for the free version though, right?

There is no free version.

I was just asking because I wanted to know if you would be able to add things such as jumping, ledge grabbing, third-person perspective, etc.

That is being added already. In fact technically jumping and ledge grabbing work already. But the planned feature set is still incomplete. Whether or not you yourself would be able to add this, most likely not. But it's being added for you either way.

SOM is for first person enthusiasts first and foremost. But there will be third person too. Players can have it anyway they choose. It's an open platform. You relinquish all control to the players. And players must be able to take your game apart and tinker with it. While I encourage you to sell your games, I don't encourage you to not share your artwork. I think you'll run into problems down the road that way.

It's an opensource platform. Not just the code. But the whole game.

EDITED: Thing about third person is you're going to have a lot of work cut out for you to make a 3D avatar work. SOM is all about quality. So you have to work within the framework it presents you. The whole idea is to achieve unrivaled quality everyone must work together.

By "prehistory", do you mean, in development? If not, could you explain further?

I meant you'd be an early adopter at this stage.

I was actually asking about using a controller on the games that are currently released, not whether or not the games that I might make could/would have controller support.
As, I have tried playing one of the games using Xpadder and a controller, but I found that the controller's buttons are affected by the game's native controller support.


If you are serious about playing with some of the older games. You'd be wise to first add Ex to them, or you will have a miserable time, and not really see what SOM is truly capable of. It's a professional platform. These older games, their authors have not showed enough pride to bring them into the modern day.

If you are willing to put up with those shoddy games and still ask questions about SOM I assume you are down with a DIY platform regardless of deficiencies.
Reply



Messages In This Thread
Some Questions About SoM? - by GeminiContractor - 2013-07-09, 02:49 AM
Re: Some Questions About SoM? - by HolyDiver - 2013-07-09, 11:00 AM
Re: Some Questions About SoM? - by HolyDiver - 2013-07-09, 11:48 AM
Re: Some Questions About SoM? - by HolyDiver - 2013-07-09, 01:35 PM
Re: Some Questions About SoM? - by HolyDiver - 2013-07-10, 07:02 AM



Users browsing this thread:
1 Guest(s)