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edited:
I got to use the Russian alphabet with such placement. But unfortunately I can only translate the English text, changing the Japanese text into English in the game at this point is nothing, no text (it's amazing that the game is without problems).
For this, I also wrote a small utility for quick substitution is appropriate.
You might have used a pointer to what the English alphabet to change the Japanese? Do I understand correctly?
As for the Russian language, I will hardly be able to use the Russian language, as Russian is used in the extended table ASCII and takes you wrote above 2 bytes ...
edited:
I got to use the Russian alphabet with such placement. But unfortunately I can only translate the English text, changing the Japanese text into English in the game at this point is nothing, no text (it's amazing that the game is without problems).
For this, I also wrote a small utility for quick substitution is appropriate.
You might have used a pointer to what the English alphabet to change the Japanese? Do I understand correctly?
As for the Russian language, I will hardly be able to use the Russian language, as Russian is used in the extended table ASCII and takes you wrote above 2 bytes ...