2013-07-16, 09:44 PM
(2013-07-16, 08:57 PM)HwitVlf link Wrote:Hi there Glad you popped in. Those textures bring back some memories! Thanks. I don't believe anyone here has ever successfully extracted those before. But there's a thread somewhere with some enemy/NPC models. What's your secret to getting 3D Ripper DX working with PSX titles? I remember trying awhile back without success.
As far as rules, I don't think the site's owner (dmpdesign) has ever made an official set of rules. Since I was "branded" as an administrator, I ask that people be respectful to each other and try not to be excessively off-topic -that's mainly for threads that are meant to be informative so that the information they contain doesn't get diluted or side-tracked.
Ah, well those rules are simple enough, just wanted to check I was posting in the right place etc.
I'll give you the configuration which I had for the graphics plugin, it works with textures but not with models unfortunately. so I'm re-creating the starting map for a bit of fun, maybe someone can cut it up and turn the parts into sword of moonlight editor bits, not sure though, you'd have to tell me since I've got no clue about modding the editor...
Here, using "Pete's DX6 D3D Driver 1.77" as the video plugin, which uses Direct X 6 as it's render component, or what ever it's called by normal people, you can use 3D Ripper DX (in new versions anyway).
there are the settings I used with the plugin
Code:
Plugin: Pete's D3D Driver 1.1.77
Author: Pete Bernert
GFX card: AMD Radeon HD 7800 Series
Resolution/Color:
- 1280x720 Fullscreen - [32 Bit]
Textures:
- R8G8A8A8
- Filtering: 6
- Hi-Res textures: 1
- VRam size: 0 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: on
- Full vram: on
- Game fixes: off [00000000]
With that I was able to rip textures, unfortunately it exports as .DDS, which needed a plugin for GIMP so I was able to actually extract them, it also dumps the whole screen into one big image, so you need to extract the texture from all the other things.
I noticed a funny pattern the the textures getting stretched when exported, they were also always bigger than normal, for example, 128 pixels would be 130 pixels, 256 pixels would be 258 pixels...
It's not the best way of getting textures anyway, and if I find a better way I intend to use it, one way someone could do it is by writing a DirectX 9 video plugin, that way you could use TexMod, which would also allow texture replacement...