2013-07-17, 01:10 AM
I remember reading a post by Agetec's Mark Johnson where he said the slow movement in the KF games was because they had much higher detail than most games and the slow motion was needed to allow time to stream stuff like these textures. I'm still amazed at how good these textures look for being relatively small. That "greenery" texture looks excellent for 256x as do several of the wall textures.