2013-07-19, 11:22 PM
Well being a dev myself I can imagine how much simpler games were before. When I look at even really nice DOS games like Betrayal at Krondor I think... This all looks great for a DOS game, but its mostly all just image work. Photos, image editing, text.
3D looks and feels amazing but tests the artists observation ability at every turn. Its not only structuring the models efficiently so they look realistic, its using the vertices / faces minimally for game models that presents the challenge. When I look at the KF (PAL/US) models I can see how resource inefficient they are. But I do think it was a fantastic achievement to accomplish such great work on the PS1 and I still think the game looks great.
3D looks and feels amazing but tests the artists observation ability at every turn. Its not only structuring the models efficiently so they look realistic, its using the vertices / faces minimally for game models that presents the challenge. When I look at the KF (PAL/US) models I can see how resource inefficient they are. But I do think it was a fantastic achievement to accomplish such great work on the PS1 and I still think the game looks great.