2013-07-25, 10:17 PM
I found out the list of ~1000 names is only used for creatures that exist when the game begins, and probably also for creatures obtained through quests.
But Brigandine uses a random name generation system when you summon new creatures. The names are generated by combining a "prefix" and a "suffix" together. Each creatures has its own unique prefix and suffix, and then there is a pool of generic prefixes and suffixes. Names are generated by attaching one unique to one generic. For example the Ghoul's unique parts are:
prefix = Ã£â °Ã£Æ « (Gool)
suffix= ãâ Ã£Æ ¥Ã£Æ © (cula as in Dracula?)
So a summoned ghoul's name would be something like "Goolbin" or "Becula". I have a feeling that this system is going to be hard to adapt to English
But Brigandine uses a random name generation system when you summon new creatures. The names are generated by combining a "prefix" and a "suffix" together. Each creatures has its own unique prefix and suffix, and then there is a pool of generic prefixes and suffixes. Names are generated by attaching one unique to one generic. For example the Ghoul's unique parts are:
prefix = Ã£â °Ã£Æ « (Gool)
suffix= ãâ Ã£Æ ¥Ã£Æ © (cula as in Dracula?)
So a summoned ghoul's name would be something like "Goolbin" or "Becula". I have a feeling that this system is going to be hard to adapt to English