Transitioning a darkly lit level to a brightly lit level with lamps

#2
That's a nice idea. I remember the original KF games usually had an "S" shaped hallway or a couple of door locks (as in canal locks) in a ‎  row as a transition between maps. ‎  I think those games had to load area maps just like SoM, but they just did the transition without the "POP" that SoM has.

I think this would be worth linking to in your SoM tutorial thread ‎  Smile
Reply



Messages In This Thread
Re: Transitioning a darkly lit level to a brightly lit level with lamps - by HwitVlf - 2013-07-28, 06:53 PM



Users browsing this thread:
1 Guest(s)