That's a nice idea. I remember the original KF games usually had an "S" shaped hallway or a couple of door locks (as in canal locks) in a row as a transition between maps. I think those games had to load area maps just like SoM, but they just did the transition without the "POP" that SoM has.
I think this would be worth linking to in your SoM tutorial thread
I think this would be worth linking to in your SoM tutorial thread