I had a thought...

#4
(2013-08-04, 10:30 PM)HwitVlf link Wrote: I think a King's Field mod/hack would be awesome, and from a technical standpoint, totally doable.

The "invalid MS DOS" message happens when you try to drag a STR (Movie) or XA format sound file off the disk. Both those file types store sound data in a special way- similar to a music CD. Windows isn't designed to handle data written in that format so it makes an error. On the King's Field(US) games, the ".S" files in the "OP" and "STR" folders are STR format movies.

Most of the textures in KF1&2(US) are in FDAT.T and RTIM.T. The ones I looked at were in a TIM format, but the header had been modified so they couldn't be extracted/edited by TIM tools. But, they have still have the palette with the image data below, and that's all you would need to edit for a mod. It would just take thinking up some fancy ways to insert the edited textures.

If you are actually interested in making a texture mod yourself, I would see if I can figure out an easy way for you to edit them.

I'm totally interested in creating a texture mod, I've always been into editing PS1 games, and King's Field was always a favorite due to the fact it's re-playable so many times, and doesn't have many people editing for it already.

Thanks for telling me about the .S files, I had no idea, always figured it's where they stored that king's field hidden data.

Guess rather than extracting the .ISO/.BIN and .CUE, I could just get an ISO injector, to put the files back into the .ISO...

King's Field, the first one in Japan -- As I understand used the normal .tim format, rather than the edited one we see in future games, the only files I've not found are textures for enemies and objects etc, but wall textures are out in the open.

What I'd like to do some day, is create an Emulation framework around each of the King's Field games, which would make a direct emulation for them, but not other games, so there wouldn't be one single bug...

I recently played through the US King's Field I using Petes OpenGL2 plugin, for EPSXE I was able to use an Anti-Aliasing shader, it made everything look a bit more pretty, so combining that with the textures would be great.
Reply



Messages In This Thread
I had a thought... - by StolenBattenberg - 2013-08-04, 04:45 PM
Re: I had a thought... - by HwitVlf - 2013-08-04, 10:30 PM
Re: I had a thought... - by HwitVlf - 2013-08-04, 10:46 PM
Re: I had a thought... - by StolenBattenberg - 2013-08-05, 10:23 AM
Re: I had a thought... - by StolenBattenberg - 2013-08-05, 12:08 PM
Re: I had a thought... - by HwitVlf - 2013-08-05, 08:46 PM
Re: I had a thought... - by StolenBattenberg - 2013-08-05, 10:41 PM
Re: I had a thought... - by StolenBattenberg - 2013-08-05, 11:40 PM
Re: I had a thought... - by HwitVlf - 2013-08-06, 12:25 AM
Re: I had a thought... - by StolenBattenberg - 2013-08-06, 02:09 AM
Re: I had a thought... - by StolenBattenberg - 2013-08-06, 02:14 AM
Re: I had a thought... - by HwitVlf - 2013-08-07, 02:29 AM
Re: I had a thought... - by StolenBattenberg - 2013-08-07, 05:54 PM
Re: I had a thought... - by Guyra - 2013-08-07, 07:01 PM
Re: I had a thought... - by StolenBattenberg - 2013-08-07, 09:04 PM
Re: I had a thought... - by StolenBattenberg - 2013-08-07, 11:01 PM
Re: I had a thought... - by HwitVlf - 2013-08-08, 01:14 AM
Re: I had a thought... - by HwitVlf - 2013-08-08, 03:55 AM
Re: I had a thought... - by StolenBattenberg - 2013-08-08, 10:48 AM
Re: I had a thought... - by HwitVlf - 2013-08-11, 09:03 PM
Re: I had a thought... - by StolenBattenberg - 2013-08-16, 02:08 PM
Re: I had a thought... - by HwitVlf - 2013-08-16, 07:44 PM
Re: I had a thought... - by StolenBattenberg - 2013-08-19, 12:37 PM
Re: I had a thought... - by StolenBattenberg - 2013-09-21, 07:27 PM
Re: I had a thought... - by HwitVlf - 2013-09-22, 04:27 AM
Re: I had a thought... - by StolenBattenberg - 2013-09-22, 04:53 PM
Re: I had a thought... - by Hguols - 2013-09-23, 01:26 PM
Re: I had a thought... - by HwitVlf - 2013-09-23, 11:15 PM



Users browsing this thread:
4 Guest(s)