2013-08-05, 11:40 PM
After doing some work on texturing for a short while, I finally understand how painful it must of been to texture design for Playstation titles, the 16 color limitation is really, really... well, limiting....
I wonder how Crash Bandicoot got it's images to look so good?
One Tim file for each texture I guess, so they'd have a bigger color palette to work with...
I wonder how Crash Bandicoot got it's images to look so good?
One Tim file for each texture I guess, so they'd have a bigger color palette to work with...