I know very little about Playstation animated files or the SEQ system. I read a technical document years back about the PS1's animation format and remember that is supported some surprisingly advanced techniques for it's time, but I don't remember the details. I would expect SEQ files to be fairly easy to modify, and maybe non-animated TMDs too. What program do you have for TMD editing?
Attached is a simple extractor/inserter for some of the non-standard KF textures. It looks like they are almost all 16 color and tiny sizes. It must have been done that way to support the no-load gameplay, but they will be a challenge to edit! I don't have time to do much testing so keep your fingers crossed I think there were some spell effect and menu-box textures in the test batch. Just changing those could make an interesting mod.
The pic is an enlarged texture off the KF2(US) disk. It looks so zany, I almost wonder if it was an Easter Egg somewhere in the game
EDIT: Extractor tool attachment removed. Updated version posted later.
Attached is a simple extractor/inserter for some of the non-standard KF textures. It looks like they are almost all 16 color and tiny sizes. It must have been done that way to support the no-load gameplay, but they will be a challenge to edit! I don't have time to do much testing so keep your fingers crossed I think there were some spell effect and menu-box textures in the test batch. Just changing those could make an interesting mod.
The pic is an enlarged texture off the KF2(US) disk. It looks so zany, I almost wonder if it was an Easter Egg somewhere in the game
EDIT: Extractor tool attachment removed. Updated version posted later.