Just remember where the story lacks the character development and equipment customisation more than makes up for it. There are also some very creepy, well hidden parts of the game that the developers deliberately hid for perceptive players to find, of which the brady games guide doesnt cover.
The crafting even includes 'set' bonuses for adding certain combinations, they even dont need to be in one item. Just having the components active in different parts of equipment allow for some incredible effects.
The game was originally set to be in the heian period (794 - 1185, think Kuon PS2) but actually turned out to be a mix of sengoku jidai (15th c - 17th c Japan, think samurai warriors PS2) and heian, heian artifacts mixed with sengoku artifacts, though most of the enemies and folklore is heian based from what I gather. Gaki - a common monster in the game, for example, are found more in heian folklore. Those of you who played Kuon will remember them.
The crafting even includes 'set' bonuses for adding certain combinations, they even dont need to be in one item. Just having the components active in different parts of equipment allow for some incredible effects.
The game was originally set to be in the heian period (794 - 1185, think Kuon PS2) but actually turned out to be a mix of sengoku jidai (15th c - 17th c Japan, think samurai warriors PS2) and heian, heian artifacts mixed with sengoku artifacts, though most of the enemies and folklore is heian based from what I gather. Gaki - a common monster in the game, for example, are found more in heian folklore. Those of you who played Kuon will remember them.