2013-08-15, 05:59 AM
Ya know I wonder that myself, I use a lot of unnecessary Poly's and I get the blur effect but some of my test maps are super intense and besides the blur slow down , I have yet to have a crash... So an exact would be nice :-) I can tell you a map piece bigger than 180kb can cause issues like that, however one like 160 and under can be used like crazy with minimal slowdown....... Wish we could increase the memory allowed to som. Any who just a thought:-) ......ML