2009-09-20, 12:57 PM
I don't think it can work quite as described in the Strength/Magic dept. Exhibit A)
Basically I was just playing, and I used a debug event/item I have setup to bump my Str/Mag up to about 150/100. If you divide that by 5, you get like 30/20. Now if you spread that out 30+30+30+20+20+20+20+20=190atk. Now the weapon I started with was like 60+50+40=150atk. With that I could pretty much 1hit kill some bug monsters (with beginning stats) ...so after raising my stats, I went and found a weapon with basically no attack, and it took me about 5 or more full gauges to kill the same buggers. So obviously I was doing a lot more damage with the 150atk weapon than I was doing with just my str/mag stats which according to John's formula (as I understand it) should be hitting for 190atk alone with those stats.
So there must be some other factor at play here
Basically I was just playing, and I used a debug event/item I have setup to bump my Str/Mag up to about 150/100. If you divide that by 5, you get like 30/20. Now if you spread that out 30+30+30+20+20+20+20+20=190atk. Now the weapon I started with was like 60+50+40=150atk. With that I could pretty much 1hit kill some bug monsters (with beginning stats) ...so after raising my stats, I went and found a weapon with basically no attack, and it took me about 5 or more full gauges to kill the same buggers. So obviously I was doing a lot more damage with the 150atk weapon than I was doing with just my str/mag stats which according to John's formula (as I understand it) should be hitting for 190atk alone with those stats.
So there must be some other factor at play here