Metasequoia modeler tutorials and Keynote translated plugins

Thats a part of the video I should have shown fully and slowed down, I work in side view first and prior to adding the triangles I drew lines as a guide for the facial structure, estimating where ill need to add emphasis. Then its a process of eyework, bringing the created faces to their right positions when I begin shaping the entire head, and then using the front image reference. Making the breaks along the shadow lines is to create the head more spherical and less cubed, if that makes sense? I know some people use box modelling, but I find it unrewarding and not as accurate.

Blender has multiple shortcuts to smoothing off the mesh where I had to smooth it by hand. Im not sure if there is a smoothing (as in smoothing the surface, not subdividing) plugin for meta.

I would be happy to do the mapping and texturing video.
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Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by Verdite - 2013-09-22, 04:19 PM



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