Metasequoia modeler tutorials and Keynote translated plugins

While I would definately encourage high poly modelling and sculpting for artists I would not recommend any form of multire - shifting or poly reducing for game assets, unless you are making scene games. Im not pointing that at anyone, just a general statement ‎  Smile

Ive been there and done that and wasted time being in that direction. Its not a personal preference, it just isnt in my work flow.
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Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by Verdite - 2013-10-07, 11:02 PM



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