2013-10-16, 10:33 AM
Map building is one of the harder parts of making an SoM game so I was trying a new method- sculpting a specially prepared plane much like the ones used in most 3D game engines. It was being a little tricky to convert a 2D map sketch to 3D in a visually pleasing way. So I made a ultra low poly version of the map just to see how various lines and angles interact with each other, and to get an idea of the needed scale. It only took about half an hour to put together and it seems to be helping with sculpting the actual map model mesh. Hopefully it will work out to be fairly easy.