King's Field Add-ons

#2
This is a great idea and a massive challenge. If you are contributing these for SOM then the enemies and NPCs need to be 'tin-man' in that their meshes cannot be warped during animation.

Good luck! ‎  beerchug
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Messages In This Thread
King's Field Add-ons - by StolenBattenberg - 2013-10-24, 02:33 PM
Re: King's Field Add-ons - by Verdite - 2013-10-24, 04:48 PM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-24, 08:11 PM
Re: King's Field Add-ons - by Verdite - 2013-10-24, 10:46 PM
Re: King's Field Add-ons - by HwitVlf - 2013-10-25, 12:34 AM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-25, 11:24 PM
Re: King's Field Add-ons - by HwitVlf - 2013-10-26, 12:24 AM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-26, 10:31 AM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-26, 11:10 AM
Re: King's Field Add-ons - by HwitVlf - 2013-10-26, 10:24 PM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-26, 10:47 PM
Re: King's Field Add-ons - by HwitVlf - 2013-10-27, 12:23 AM
Re: King's Field Add-ons - by dmpdesign - 2013-10-30, 11:27 PM
Re: King's Field Add-ons - by HwitVlf - 2013-10-31, 10:04 PM
Re: King's Field Add-ons - by StolenBattenberg - 2013-11-01, 07:34 PM
Re: King's Field Add-ons - by HwitVlf - 2013-11-01, 10:39 PM
Re: King's Field Add-ons - by StolenBattenberg - 2013-11-02, 02:13 PM



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