King's Field Add-ons

#7
I think in KF(Jap) at least, they just used polygon colors for weapons without any texture. It made the weapons kind of bright and pristine compared to other stuff in the game.

I converted your "clutter" pack into MQO format which is close to the final step for import into SoM games, and also reduced the poly count a little - from 4700 polygons for the set down to 1500 without any changes to shape at all. One area in my game takes place on a coast, and I'm thinking of using these to recreate the KF Lighthouse. Cool! ‎  Cool


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Messages In This Thread
King's Field Add-ons - by StolenBattenberg - 2013-10-24, 02:33 PM
Re: King's Field Add-ons - by Verdite - 2013-10-24, 04:48 PM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-24, 08:11 PM
Re: King's Field Add-ons - by Verdite - 2013-10-24, 10:46 PM
Re: King's Field Add-ons - by HwitVlf - 2013-10-25, 12:34 AM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-25, 11:24 PM
Re: King's Field Add-ons - by HwitVlf - 2013-10-26, 12:24 AM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-26, 10:31 AM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-26, 11:10 AM
Re: King's Field Add-ons - by HwitVlf - 2013-10-26, 10:24 PM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-26, 10:47 PM
Re: King's Field Add-ons - by HwitVlf - 2013-10-27, 12:23 AM
Re: King's Field Add-ons - by dmpdesign - 2013-10-30, 11:27 PM
Re: King's Field Add-ons - by HwitVlf - 2013-10-31, 10:04 PM
Re: King's Field Add-ons - by StolenBattenberg - 2013-11-01, 07:34 PM
Re: King's Field Add-ons - by HwitVlf - 2013-11-01, 10:39 PM
Re: King's Field Add-ons - by StolenBattenberg - 2013-11-02, 02:13 PM



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