King's Field Add-ons

#10
Krikey! I'd hate to get whacked by that morningstar! Talk about a can opener. ‎  Groundal
Forgive my bad memory, but what is the sword 2nd from the right called?

Yep, those are quads. Even though they don't reduce polycount (same as 2 triangles), the SoM engine handles textures on quads a bit more efficiently than for 2 triangles. I only did that on the top part on the Brazier because it was messing up the UV and the performance difference is negligible.
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Messages In This Thread
King's Field Add-ons - by StolenBattenberg - 2013-10-24, 02:33 PM
Re: King's Field Add-ons - by Verdite - 2013-10-24, 04:48 PM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-24, 08:11 PM
Re: King's Field Add-ons - by Verdite - 2013-10-24, 10:46 PM
Re: King's Field Add-ons - by HwitVlf - 2013-10-25, 12:34 AM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-25, 11:24 PM
Re: King's Field Add-ons - by HwitVlf - 2013-10-26, 12:24 AM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-26, 10:31 AM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-26, 11:10 AM
Re: King's Field Add-ons - by HwitVlf - 2013-10-26, 10:24 PM
Re: King's Field Add-ons - by StolenBattenberg - 2013-10-26, 10:47 PM
Re: King's Field Add-ons - by HwitVlf - 2013-10-27, 12:23 AM
Re: King's Field Add-ons - by dmpdesign - 2013-10-30, 11:27 PM
Re: King's Field Add-ons - by HwitVlf - 2013-10-31, 10:04 PM
Re: King's Field Add-ons - by StolenBattenberg - 2013-11-01, 07:34 PM
Re: King's Field Add-ons - by HwitVlf - 2013-11-01, 10:39 PM
Re: King's Field Add-ons - by StolenBattenberg - 2013-11-02, 02:13 PM



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