2013-10-26, 10:24 PM
Krikey! I'd hate to get whacked by that morningstar! Talk about a can opener.
Forgive my bad memory, but what is the sword 2nd from the right called?
Yep, those are quads. Even though they don't reduce polycount (same as 2 triangles), the SoM engine handles textures on quads a bit more efficiently than for 2 triangles. I only did that on the top part on the Brazier because it was messing up the UV and the performance difference is negligible.
Forgive my bad memory, but what is the sword 2nd from the right called?
Yep, those are quads. Even though they don't reduce polycount (same as 2 triangles), the SoM engine handles textures on quads a bit more efficiently than for 2 triangles. I only did that on the top part on the Brazier because it was messing up the UV and the performance difference is negligible.