2013-11-01, 07:34 PM
With scaling and converting, if I can get a SoM model in .OBJ/.MS3D (Pretty much anything Milkshape3D can import) format to use as reference for scaling, and I can find a program that'll convert to MQO, I'll make them like that by default... There's still the texture issue though, unless you're fine with just a UV map to make your own textures, or just polygon shading...