2013-11-02, 09:23 AM
Hey HwitVlf !
Good Grief man ! "A bit startling" lol? Sounds like an understatement. AAA auto repair/satellite launching pad at your service That one tops any of my stories lol. I almost had a flywheel chop the top of my skull off but it caught on something as it slipped off between the engine and the transmission. Not that it would have but I'd have had a nice sharkbite across my forehead to explain. I built the little 8 X 12 workshed earlier this year and was happy to find I got the MHM data for the door right at least
Got a silly side myself Swordfish eh ? lol, I missed that one. Kinda sounds like something from the old Monty Python skits. WHACK! stop it, thats silly !! Mabey a herring that could chop down trees too lol.
Yeah I can sure understand the collision problems with irregular pieces even with simple models sometimes. I was playing around with making simple freestanding blocks and ramps with sides at first to get an underatanding of how it all works and was getting frustrated with it. Was always wondering why x2mhm didn't always just follow the original model. Verdites advice and just plain old experimentation set me on the right path though
That cliff looks great man! So many new games in the works. I gotta get cracking on my own. I took all the screenshots of the old Realm of Impossibility game off the C64 and pieced together full maps in 2D to see what the full map of each area would look like. Been collecting pics for kings crowns I need to make too. 7 total with pedestals to place them on. Thanks much btw for the skull pedestal mqo zip you put up for ML. It helped me to understand better how they work I started work on an 'ORB' enemy too.
Mabey here soon I can get some stuff together for upload to give everyone an idea of what I'm doing. The original game is old and the only point was to either collect a key or a crown in each level (13 total with some locked) but it never really had a story or any real point for getting the crowns. It was cutting edge back in the early 80's though :P. I read the creator had originally just made it for him and his son just for fun since you could co-op in game with each other. Me & my younger brother sure played it into the ground back then.
Good Grief man ! "A bit startling" lol? Sounds like an understatement. AAA auto repair/satellite launching pad at your service That one tops any of my stories lol. I almost had a flywheel chop the top of my skull off but it caught on something as it slipped off between the engine and the transmission. Not that it would have but I'd have had a nice sharkbite across my forehead to explain. I built the little 8 X 12 workshed earlier this year and was happy to find I got the MHM data for the door right at least
Got a silly side myself Swordfish eh ? lol, I missed that one. Kinda sounds like something from the old Monty Python skits. WHACK! stop it, thats silly !! Mabey a herring that could chop down trees too lol.
Yeah I can sure understand the collision problems with irregular pieces even with simple models sometimes. I was playing around with making simple freestanding blocks and ramps with sides at first to get an underatanding of how it all works and was getting frustrated with it. Was always wondering why x2mhm didn't always just follow the original model. Verdites advice and just plain old experimentation set me on the right path though
That cliff looks great man! So many new games in the works. I gotta get cracking on my own. I took all the screenshots of the old Realm of Impossibility game off the C64 and pieced together full maps in 2D to see what the full map of each area would look like. Been collecting pics for kings crowns I need to make too. 7 total with pedestals to place them on. Thanks much btw for the skull pedestal mqo zip you put up for ML. It helped me to understand better how they work I started work on an 'ORB' enemy too.
Mabey here soon I can get some stuff together for upload to give everyone an idea of what I'm doing. The original game is old and the only point was to either collect a key or a crown in each level (13 total with some locked) but it never really had a story or any real point for getting the crowns. It was cutting edge back in the early 80's though :P. I read the creator had originally just made it for him and his son just for fun since you could co-op in game with each other. Me & my younger brother sure played it into the ground back then.