2013-11-03, 12:12 AM
Ha, I suppose I tried to tone that "falling compressor" experience down in my mind- otherwise I would probably have developed some phobia where I couldn't stop looking up
I found that tapered collision shapes don't work well- perfect right angles seem to work better. I don't know why they made the collision as funky as they did. My guess would be they were trying to save the resource load for old PCs in 2000 when SoM was released, it wasn't all that uncommon to find 66mhz PCs still in use.
You got me curious about your game. I like puzzle games. I wonder if you could integrate finding the crowns/keys into some sort of puzzle in each room?
I found that tapered collision shapes don't work well- perfect right angles seem to work better. I don't know why they made the collision as funky as they did. My guess would be they were trying to save the resource load for old PCs in 2000 when SoM was released, it wasn't all that uncommon to find 66mhz PCs still in use.
You got me curious about your game. I like puzzle games. I wonder if you could integrate finding the crowns/keys into some sort of puzzle in each room?