2013-11-08, 12:45 AM
I wouldn't trust that weld, but that's just me.
I totally miss the puzzle solving aspects in the older RE and Tomb Raider series. I kind of felt sick when Squeenix bought Tom Raider. I know Core had gotten totally stagnant, but I always hoped for a decent revival. I don't think that's going to happen under Squeenix. In general, games seem to have moved toward action oriented button mashers. I totally agree about your description of the KF series.
On your game, you could make a cross projectile attack that worked similarly to "dropping a cross" in the old version by making new enemies with a long, stunned "getting hit" animation. If you set their defense/HP to max, they would be essentially indestructible. That might capture the urgency of the original as you ran from enemies while trying to solve a puzzle,
I totally miss the puzzle solving aspects in the older RE and Tomb Raider series. I kind of felt sick when Squeenix bought Tom Raider. I know Core had gotten totally stagnant, but I always hoped for a decent revival. I don't think that's going to happen under Squeenix. In general, games seem to have moved toward action oriented button mashers. I totally agree about your description of the KF series.
On your game, you could make a cross projectile attack that worked similarly to "dropping a cross" in the old version by making new enemies with a long, stunned "getting hit" animation. If you set their defense/HP to max, they would be essentially indestructible. That might capture the urgency of the original as you ran from enemies while trying to solve a puzzle,